|

As the foundation of Religious values, morals, principle are removed from our society there is a spiral which leads young people into other areas. From the occult, to music, we have allowed our children to be swept away in many areas that once we held a standard to. If one would take a walk back in time, just the past 50 years the change that we have allowed and the compromise has drawn our children and society into a danger zone. Take away the standards, prayer from school, The ten commandments, The Bible, and allowed the devil to run in a rage at our families, our children. Take a survey yourself, look back, the picture is a clear and present danger. With such changes in how we view things that once were against the standards we lived, we now simply just say " its only a game" hey Harry Potter is a Hero" Children learning to steal and kill in video gameslike Grand Theft Auto, or Wicca groups now formed throughout the country in our High Schools, The 10 commandments being removed from our public buildings, our young people watching our adults allowing principles and morals that have through the years in the world be done in secret...now openly displayed and even excepted by our government?.

Witch Craft and Wicca?
Wicca 1 Wicca 2 Wicca 3 Testimony of a former wicca
Salute of the Satanic Church The diablo
What the Bible say's about same sex relationships
The Bible removed, not allowed in schools, but Witchcraft is allowed. Wicca is a Religion with the same creed as the Satanic Church?
Wicca clubs are present throughout the US in our High Schools
I would like to start a Wicca club at my high school as they have a Christianity club, but I don't know what kind of activities and things we would do in the club to make it seem both fun and interesting. Does anybody have any ideas?
One of the best things you can do are green activities. Protecting nature is a good way to honor Mother Earth. Depending upon your skills, you can do crafts and meditation. Study the Goddesses/Gods.
I applaud you for doing this, because it is your generation that will bring neo-paganism out of the broom closet. But warn you that you are opening yourself to criticism and possibly retribution. Karma is a great and terrible master, and if you are doing this just to get attention, you may get more than you wished for.
Source(s):
Eclectic Pagan Witch
Federal judge says Elwood school officials violated the 2 seniors' First Amendment rights.
Two Elwood high school students have won the right to wear Wiccan pentagrams as teacher's aides in an elementary school. With the help of the Indiana Civil Liberties Union, the students had filed a lawsuit in U.S. District Court after being told by school principals they could not wear the Wiccan symbols while working in the cadet teaching program.
The Rev. Ron Barker of St. Joseph's School in Wakefield, Mass., said he stripped the library there of the fantasy series by British author J.K. Rowling in the last month after discovering the novels were among the 10,000 volumes on the shelves.
"This is a parochial school and I have the moral authority to do this," he said in an interview with FOXNews.com. "For some people, reading those books is a vehicle to become involved in the occult. ... My basic premise is for the spiritual protection of the children."
May Be More Harmful Than Violent Television and Movies Because of the Interactive Nature of the Games
WASHINGTON - Playing violent video games like Doom, Wolfenstein 3D or Mortal Kombat can increase a person's aggressive thoughts, feelings and behavior both in laboratory settings and in actual life, according to two studies appearing in the April issue of the American Psychological Association's (APA) Journal of Personality and Social Psychology. Furthermore, violent video games may be more harmful than violent television and movies because they are interactive, very engrossing and require the player to identify with the aggressor, say the researchers.
"One study reveals that young men who are habitually aggressive may be especially vulnerable to the aggression-enhancing effects of repeated exposure to violent games," said psychologists Craig A. Anderson, Ph.D., and Karen E. Dill, Ph.D. "The other study reveals that even a brief exposure to violent video games can temporarily increase aggressive behavior in all types of participants."
The first study involved 227 college students who completed a measure of trait aggressiveness and reported their actual aggressive behaviors (delinquency) in the recent past. They also reported their video game playing habits. "We found that students who reported playing more violent video games in junior and high school engaged in more aggressive behavior," said lead author Anderson, of Iowa State University. "We also found that amount of time spent playing video games in the past was associated with lower academic grades in college."
In the second study, 210 college students played either a violent (Wolfenstein 3D) or nonviolent video game (Myst). A short time later, the students who played the violent video game punished an opponent (received a noise blast with varying intensity) for a longer period of time than did students who had played the nonviolent video game.
"Violent video games provide a forum for learning and practicing aggressive solutions to conflict situations," said Dr. Anderson. "In the short run, playing a violent video game appears to affect aggression by priming aggressive thoughts. Longer-term effects are likely to be longer lasting as well, as the player learns and practices new aggression-related scripts that can become more and more accessible for use when real-life conflict situations arise."
"One major concern is the active nature of the learning environment of the video game," say the authors. "This medium is potentially more dangerous than exposure to violent television and movies, which are known to have substantial effects on aggression and violence."
Article: "Video Games and Aggressive Thoughts, Feelings, and Behavior in the Laboratory and in Life," Craig A. Anderson, Ph.D., Iowa State University of Science and Technology and Karen E. Dill, Ph.D., Lenoir-Rhyne College, Journal of Personality and Social Psychology, Vol. 78, No. 4.

|